Monday, 2 May 2011

Topic for research

Over the last few weeks I have struggled to find a specific point in which I want to look at in my research but yesterday I finally focused and found a suitable question to ask myself:
How do representations create and aid a video-game character in achieving a completely immersive video game space?
Now, from that it may seem a little vague and confusing as the wording is not perfect, so I’m going to bullet point some of the key points I want to explore (both for you as the reader and for my own reference):
What is a representation that could be applied to a character for an effect? (Clothing, dialogue, backstory, personality, gender, ethnicity)
How does a developer approach character design to ensure complete immersion into the narrative space via a character?
Does the Fabula and Sjuzet have some bearing over how a character is represented to the player?
The use of ‘Avatars’ over a set character? What effect does this have?
The player’s placement in the world? Does that govern how a character is represented to them personally? (Camera Angle (does an Third Person viewpoint carry just as much affect as a first, etc.)

Does the viewpoint effect your relation with a character?


Does soundscape have any overall effect also?

For research into this I do have a few areas to explore:
Primary: Game Playing and asking gamers questions relative to one/ all of these questions
Secondary: Journals of Virtual Game Research, and documentaries of video games (Beyond Fantasy, Mass Effect, Etc. (for the developer’s viewpoint))
Last post I discussed looking at a book centred on gender but from my understanding on the book from another that has read it, it seems like it is irrelevant – instead focusing on the placement of gender within the industry (a perfectly viable topic but still) – not in games. This is disappointing because there is a lot to the placement of a female character (especially protagonists) within a game and what that causes. Still it is an area I shall have to explore without the aid of that book it seems.

(accessed 02/05/2011)

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