Friday, 6 May 2011

"Beyond Fantasy" Quotes for essay

These were just a few quotes from the amazing Beyond Fantasy DVD that I think are perfectly fitting of tmy topic:

Motomu Toriyama (Director) –event –

“…For me finding a way to imbue as much as possible the games characters with the realistic qualities of the actors was the main goal.”

Kazushige Noijima
Scenario

“I worked on the scenario for FF VII and VIII, and the relationship between the main character and the player. “Tidus and The Player” is what I’ve always been concerned about. I’ve wanted to transform that relationship into something new. In VII, the character was reserved so I tried to find ways for the player to imagine what was going through his mind. The hero of VIII was also reticent, but I tried to get the player to feel more attached to him by having him disclose his feelings, although the other characters couldn’t hear his thoughts. This time, by having the character reflect on the past, we have two facets to him: a character who moves through the game as well as a character who reflects on the past. And then we have the player who is in a completely different world. I wanted to do something contrary to what I’d been trying to do before, where I tried to bring the player and the character closer.”


Tetsuya Nomura
Character Designer

“When the world was first set there was an overall Asian flavour to it and there were many elements that were inspired by Thailand and the South Pacific. These elements reflected the location of the southern islands, and the Asian flavour was prevalent throughout. Since japan also exists within Asia, I wanted to incorporate Japanese touches as well.”


Fumi Nakashima
Sub-character Chief

The aspect I concentrated on most was giving characters from different regions and cultures distinctive styles of clothing. For example, the Al Bhed are people who function in a machine oriented society, so I wanted to make them stand out from other citizens of Spira. I purposely had them wear goggles and masks in order to make them appear strange and eccentric.
The Ronso are a warrior tribe so I gave them features  that would allow them to engage in battle easily.”

Koji Sugimoto
Main Programmer
-Character-

(On the Playstation 2) “It’s been said that the PS2 is a very complicated piece of hardware and that development is complex. That’s indeed true and it’s taken a long time to master it. But the harder you try to push the hardware, the more rewarding the results. This is where the machine shows its true potential, and it’s fascinating. For example the detail on Yuna’s long sleeves and Tidus’s hood, specular shine and shadows – elements which were difficult to program before can be rendered more realistically, I think.”

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