While looking around a local game store today I was somewhat alarmed at the lack of games centred for young gamers - which weren't licensed to a particular film or of a specialist type (i.e.: Imagine fashion designer). I looked at the games in the 'top 20' for the Xbox and there was a huge lack of games which weren't of 15-18 age rating.
It was interesting and somewhat sad to discover but it gives me something I can possibly investigate: Has the evolution of technology meant that games like Crash Bandicoot and Spyro are a dying/ if not completely dead breed - and if so what does this mean for the representation of the video games for the younger gamer. Are they restricted to games of a specialist nature or licensed games such as the Lego Star Wars/ Batman? Or does this mean that they will more likely play games such as Gears of War or Call of Duty at a hugely premature stage - purely due to such a one sided presence of such games in the market?
These are just observations now, but it is an interesting area to look at when you consider the issues in relation to the research topic
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